What is Persuasion
Persuasion: Process which a message induces change in beliefs, attitudes, or behavior.
McGuire’s Information Processing Approach - A persuasive message must satisfy... ****
- Attention → Comprehension → Belief → Remember → Behave Accordingly → Action
Elaboration Likelihood Model
- Central Route: Careful evaluation and elaboration of the arguments
Produce longer and more resistant change in behavior (explicit)
- Peripheral Route: Quick examination, decide whether to accept the message based on on peripheral cues (e.g. source, heuristics).
Produce temporary change that’s less resistant (implicit)
- Implicit attitudes more likely to change.
Elements of Persuasion
Source - Who Said?
- Persuasive sources: High authority, credibility (expertise, trustworthy, goodwill), and social attractiveness (likable, similar, physically attractive)
- More credible when saying goes against the speaker’s personal interest.
- Sleeper Effect: First, discount a message from a non-credible source, but later, people start to believe it because they forget where it came from.
Content - What?
- Reason - Evidence (vivid images/testimonials, not dry stats)
- Careful to capture attention while not distracting
- Emotion - Induce positive feelings: Associate positive feelings
- Emotion - Fear: can enhance persuasion (e.g. cigarette package images)
- Won’t work for too little or too much arousal.
- Most effective when people led to fear the severity of the threat & susceptible to that threat, and believe there are solutions & they have self-efficacy (they can do it)
- Reason is more persuasive when audience know a lot or are involved in the subject.
Emotion more persuasive otherwise.
- Reason/Emotion more persuasive when original attitude was formed through reason/emotion
- Primacy/Recency Effect can affect persuasion
- M1 → M2 → Break: Accept M1 (Primacy effect)
M1 → Break → M2: Accept M2 (Recency effect)